This week, Eurogamer tracked down Wes Eckhart, producer on Delta Force - Black Hawk Down, and levelled some questions at him ahead of the game’s November 29th release date. Wes and his development team are based in NovaLogic’s development studio and corporate offices in Calabasas, California. The team working on DF-BHD has a rich development history at NovaLogic, having dealt with previous Delta Force games, the Commanche series, F-22 Lightning 3, Armoured Fist 3 and Tachyon: The Fringe.

Wes Eckhart, thanks for your time. Look out for Delta Force - Black Hawk Down appearing on store shelves on November 29th.

Since Delta Force - Black Hawk Down is based on real events, we pulled research material from a variety of sources. Aside from books, articles, and news footage, we’ve also been working closely with a number of Subject Matter Experts [with whom we’ll have a few words in the near future -Ed]. We’ve been fortunate to work with two former members of Task Force Ranger, as well as a former Special Forces weapons and tactics expert.

    The SMEs have spent several days at a time with the team, advising

    us on a variety of issues including room clearing techniques for

    the AI, motion capture moves, mission planning, and proper weapons

    etiquette.

  



    There is no inherent command structure in multiplayer. It's up to

    players to work together and sort out who's doing what in

    multiplayer. The usual team text chat is available for teams to

    work out their strategies.

  



    Player's will be able to play coop over the Internet. We will most

    likely limit it to four players per mission in coop only. For other

    multiplayer game types, we can have up to 32 players.