Warzone receives its final season – Season 5 Last Stand.
Warzone 2 will follow the penultimate season, which drops in the fourth quarter of 2022.
Warzone Season 5 Last Stand brings in Heroes vs. Villains, a Last Stand community event, plus game mode rotation, a new battle pass, a new caldera mode, new map updates, bug fixes, quality of life improvements, and more.
Warzone season 5 patch notes
You can read the full patch notes here.
Warzone’s latest season dropped yesterday and one of the more interesting additions is Heroes vs Villains, which will run up until September 14th.
During this event, you are going to need to pick a side. You will Score faction points by collecting Villain or Hero Tokens or by contributing to them at the Buy Station in all game modes.
The winning team’s unique Weapon Blueprint will be given to everyone following the event.
layers also have the chance to earn other exclusive rewards like the Legendary animated “One vs. One” Calling Card, the Hero’s or Villain’s Weapon Charm, the “Conflict Spike” Melee Weapon Blueprint, the “Time Duality” Watch, and more.
Season 5 Battle Pass includes 100 tiers of new content & more
- Two new free WeaponsEX1: Assault Rifle (VG)Available at Tier 15RA 225: Submachine Gun (VG)Available at Tier 31One new OperatorRaul MenendezLegendary “Ivory Mystique” Operator Skin immediately at Tier 0Ultra “Populist Revolutionary” Operator Skin at Tier 10025 free itemsIncluding Weapon Blueprints, Charms, and Calling CardsBattle Pass BundleImmediately unlock 25 Tiers
New Caldera modes & updates
As part of the season launch, a limited-time mode has been added, which is inspired by the classic Search & Destroy.
EX1: Assault Rifle (VG)Available at Tier 15RA 225: Submachine Gun (VG)Available at Tier 31
Available at Tier 15
Available at Tier 31
Raul MenendezLegendary “Ivory Mystique” Operator Skin immediately at Tier 0Ultra “Populist Revolutionary” Operator Skin at Tier 100
Legendary “Ivory Mystique” Operator Skin immediately at Tier 0Ultra “Populist Revolutionary” Operator Skin at Tier 100
Including Weapon Blueprints, Charms, and Calling Cards
Immediately unlock 25 Tiers
Operation: Last Call has players first choose a side, one will be defending Caldera by defusing bombs, and the other will be sabotaging the island by detonating the explosives at designated bomb sites.
- It’s a full-map modePlayers start with their LoadoutResurgence respawn system is activated but Players cannot get wipedIt’s raining giant lava rocks!Players should keep an eye on the Volcano Meter for a read on volcanic activity, also represented by an increasingly smokey atmosphere.
Fortune’s Keep Resurgence mode has been adjusted:
Players should keep an eye on the Volcano Meter for a read on volcanic activity, also represented by an increasingly smokey atmosphere.
Solos: 50 Players, up from 45+5 teamsDuos: 50 Players, up from 46+2 teamsTrios: 51 Players, up from 45+2 teamsQuads: 52 Players, up from 40 +3 teams
Season 5 Caldera map updates
Volcanic Peak Reworked POI:
50 Players, up from 46+2 teams
51 Players, up from 45+2 teams
Heightened volcanic activity has been recorded at Caldera, with a major geological event occurring with the launch of Season Five.
Battle around a transformed Peak as lava runs down the mountainside in all modes and shoots out over the island during Operation: Last Call.
Task Force Tyrants HQ POI Expansion:
Peak has gotten a makeover, turning it into an evil lair.
It looks incredible, with flowing lava, basalt columns, stepping stones, plus a giant, colorful, ornate crest,
Boiler Room New Gulag:
The new volcanic-themed Gulag has been redone and oh boy does it look hot.
Sun Rays Through Smoke New Weather and Lighting:
The new addition of sunlight peeking through the stormy clouds and the smoke spewing from the Volcano on Caldera is a beautiful addition.
Rebirth island also sees new weather and lighting changes, featuring a warm and lush sunset casting a vibrant hue over the map.
Rebirth Island will also receive z special limited-time mode called “Rebirth After Dark”.
Warzone Bug Fixes
- Fixed collision issues with various elements across Caldera/Fortune’s Keep allowing Players to exploit/peek/shoot through them.Fixed an issue that prevented the Player from equipping Armor Plates after interacting with a Buy Station.Fixed an issue that caused the Player to be unable to buy back a teammate when the Hardline Perk was equipped.Fixed an issue that caused Prestige Levels to display incorrectly in the Barracks.Fixed an issue that caused some Emblems and Calling Cards to be unequipped automatically.Fixed an issue that caused the Out of Bounds warning to get stuck on-screen in a pre-match lobby.
Warzone Season 5 Weapon updates
Ravensoftware stated that Season 5 “is all about widening options even further by addressing the top performers to be more in-line, along with lifting up both individual Weapons and classes of Weapons that are under-utilized“.
This includes:
- Vanguard Marksman Rifles now have Assault Rifle AmmunitionVariable Scopes (3-6 & 4-8) have been adjusted significantly Aggressive and Heavy sniper rifles will see a large reductionEX1(VG) balancing
There are also new weapons coming:
- EX1: Assault Rifle (VG)RA 225: Submachine Gun (VG)
Weapon adjustments roll out for season 5 are as follows:
Assault Rifles
AS44 (VG)
- Max Damage decreased to 22, down from 24Kovalevskaya 615mm Damage Range Increased to 30%, up from 20% Vertical Recoil Control increased to 15%, up from 12%ZAC 12B CustomInitial Firing Recoil increased to 14%, up from 10% Movement Speed penalty decreased to -3%, up from -4%
Assault Rifle Charlie (VG)
- 8mm Klauser 40 Round MagsMagazine Capacity increased to 50, up from 40
Cooper Carbine (VG)
- Compressed RoundsRecoil Control penalty increased to -4.5%, down from -3.5% 22″ Cooper CustomHorizontal Recoil Control decreased to 35%, down from 50%
KG M40 (VG)
- Min Damage decreased to 23, down from 25Sprint to Fire Time increased to 1.02, up from 1.0Reisdorf 720mm ShroudedMuzzle Velocity decreased to 38%, down from 45% Vertical Recoil Control decreased to 24%, down from 30%Horizontal Recoil Control decreased to 17%, down from 20%6.5mm Sakura 40 Round MagsMuzzle Velocity penalty increased to -15%, down from -10% Vertical Recoil Control decreased to 12%, down from 14%Horizontal Recoil Control decreased to 16%, down from 20%8mm Klauser 60 Round DrumsMovement Speed Scaler decreased to 0.98, down from 0.985ADS Time Penalty increased to -5%, up from -2.5%VDD 22G PaddedRecoil Control decreased to 12.5%, down from 14%
Grau 5.56 (MW)
- Max Damage Increased to 29, up from 28Max Damage Range increased to 1240, up from 1200Neck Damage multiplier increased to 1.15, up from 1.01
Groza (BOCW)
- Min Damage increased to 24, up from 23
Vargo 52 (BOCW)
- ADS Transition In Time decreased to 280ms, down from 300ms ADS Transition Out Time decreased to 280ms, down from 300msSpetsnaz 60 Rnd ADS Time Penalty Decreased to -10%, down from -15%
Vargo-S (VG)
- Min Damage increased to 22, up from 20Neck Damage Multiplier increased to 1.5, up from 1.3Mirzoyan 414mm CustomDamage Range Penalty removedSprint to Fire penalty decreased to 1.1, up from 1.15Nazaryan 336mm AGRecoil Control Penalty decreased to -40%, up from -45%Sprint to Fire penalty removedGabrielyan LW 298mm Vertical Recoil Control Penalty decreased to -60%, up from -80%6.5mm Sakura 45 Round DrumsMagazine Capacity increased to 50, up from 458mm Mauser 30 Round MagsMagazine Capacity increased to 40, up from 30.30-06 38 Round MagsRate of Fire increased by 50%Mirzoyan Custom SK2 Movement speed penalty decreased to -2%, up from -4%
Assault Rifle Alpha (VG)
- VDD 760mm 05BHorizontal Recoil Decreased to 20%, down from 30%Muzzle Velocity decreased to 40%, down from 45% 8mm Kurz 60 Round DrumsADS Time Scaler penalty decreased to -10%, up from -7%
Light Machine Guns
UGM-8 (VG)
- Sustained Recoil Slightly Adjusted
Type 11 (VG)
- Sakura 487mm ShroudedRate of Fire Penalty decreased to -11.5% down from -15% Horizontal Recoil Control increased to 32%, up from 30%5.6mm 45 Round MagsMuzzle Velocity Penalty removed
Marksman Rifles
SVT-40 (VG)
- Time to ADS decreased to 400ms, down from 450msZAC 730mm Precision BarrelADS Time penalty increased to – 8%, down from -7%.303 British 15 Round MagDamage Penalty increased to -10%, down from -7%ADS Time decreased to 2%, down from 4%Recoil Control now 5%, down from 32% 6.5 Sakura 20 Round MagDamage Penalty increased to -17%, up from -11%Rate of Fire Bonus decreased to 30%, down from 50%ADS Time decreased to 1%, down from 2%Recoil control now 10%, down from 45%
M1 Garand (VG)
- Muzzle Velocity increased by 13.4%.303 British 12 Round ClipsMagazine Capacity Increased to 16 rounds, up from 12Recoil Control decreased to 5%, down from 25%6.5 Sakura 20 Round DrumMagazine Capacity Increased to 40 rounds, up from 20Rate of Fire Bonus decreased to 25%, down from 43%Movement Speed decreased to -4% down from 2%Recoil control decreased to 20%, down from 31%.30-06 16 Round MagMagazine Capacity Increased to 30 rounds, up from 16.30-06 20 Round DrumMagazine Capacity Increased to 40 rounds, up from 20Movement Speed penalty increased to -4%, up from -2%
G-43 (VG)
- Max Damage increased to 35, up from 34Min Damage increased to 31, up from 28ZP 770mm Precision BarrelADS Time penalty decreased to -2%, up from -6%Fitzherbert 500mm RapidRecoil Recovery now increased by 10%Wyvern 570mm Full-Auto BarrelVertical Recoil increased to 20%, up from 2%Horizontal recoil penalty decreased to -10%, up from -40%8mm Klauser 20 Round MagMagazine Capacity Increased to 40 rounds, up from 20ADS Time penalty decreased to -2%, down from 4%
M1916 (VG)
- Time to ADS decreased to 310ms, down from 340ms ZP Custom BarrelRecoil Recovery now increased by 10% 6.5mm Sakura 20 Round MagRate of Fire Bonus decreased to 5%, down from 20%
Crossbow (MW)
- Lower Torso Damage Multiplier decreased to 1.5, down from 1.8Upper Extremities Damage Multiplier decreased to 1.5, down from 1.8Lower Extremities Damage Multiplier decreased to 1.5, down from 1.8
Melee Combat Shield (VG)
- Movement Speed Scalar decreased to 0.785, down from 0.8
Scythe (BOCW)
- Melee Damage increased to 150, up from 145Attack Speed increased by 20% Attack interrupt time decreased to 450ms, down from 660ms
Dual Kodachis (MW)
- Standing and crouching melee range decreased to 1.7m, down from 2.4mProne melee range decreases to 1.2m, down from 1.7mStanding and crouched charged melee lunge increased to 2.4m, up from 1.7m
Handguns
Klauser (VG)
- Wyvern 170mm 29LDamage Range increased to 40%, up from 20%Horizontal Recoil Control Penalty decreased to -15%, up from -25% Vertical Recoil Control Penalty decreased to -5%, up from -10%Movement Speed Penalty decreased to -2.5, up from -4% Fitzherbert 200mm BL Muzzle Velocity increased to 50%, up from 40%ADS Time Penalty decreased to- 6%, up from -12Movement Speed penalty decreased to -1%, down from -1.5% ADS Movement Speed penalty decreased to -1%, down from -2% .45 ACP 12 Round MagsMagazine Capacity Increased to 16, up from 12Rate of Fire Penalty decreased to -4%, down from -10%
Sniper Rifles
- Flinch Decreased on Heavy Sniper Rifles by 11% Flinch Decreased on Light Sniper Rifles by 40%
LW3 – Tundra (BOCW)
- Damage Range Increased to 69 meters, up from 61 metersUpper Torso Damage Multiplier increased to 1.52, up from 1.1Lower Torso Damage Multiplier increased to 1.3, up from 1.05 Extremities Damage Multiplier increased to 1.0, up from 0.9ADS Transition In Time decreased to 430ms, down from 460ms
Type 99 (VG)
- Shiraishi 712mm SniperNeck Damage Multiplier scale increased to 1.62, up from 1.0 Upper Torso Damage Multiplier decreased to 1.1, down from 1.181Sprint to Fire Penalty decreased to -15%, up from -18%
3-Line Rifle (VG)
- .30-06 20 Round MagsDamage Bonus decreased to 7%, down from 10%Rate of Fire Penalty decreased to -6.5% , up from -10%
Shotguns
Combat Shotgun (VG)
- Headshot Locational Damage Multiplier decreased to 1.05, down from 1.1Neck Locational Damage Multiplier decreased to 1.05, down from 1.112 Gauge 5 Round TubeLocational Damage Multipliers decreased to 2.5%, down from 5% Sawed-Off Damage Range Penalty increased to -25%, down from -20% Bonus Damage decreased to 15%, down from 20%
Submachine Guns
Armaguerra 43 (VG)
- ADS Movement Speed Scale decreased to 1.32, down from 1.36Imerito 550mm 03PVertical Recoil Control decreased to 10%, down from 15%Horizontal Recoil Control decreased to 15%, down from 20% Imerito 180mm ShortVertical Recoil Control Penalty increased to -15%, up from -10%Botti 570mm PrecisioneHeadshot Damage Multiplier decreased to 1.14, down from 1.2 Muzzle Velocity decreased to 30%, down from 40% Horizontal Recoil Control decreased to 25%, down from 35%8mm Kurz 72 Round MagsMuzzle Velocity decreased to 10%, down from 20% Damage Range Bonus removed, down from 5%9mm 60 Round MagsMovement Speed Penalty increased to -3%, down from -1% ADS Time penalty increased to -8%, down from -6%Imerito TA Skeletal Initial Recoil decreased to 10%, down from 15% Sustained Recoil penalty increased to -10%, down from -7.5%
Marco 5 (VG)
- Max Damage decreased to 32, down from 34Mid Damage decreased to 29, down from 30Mid Damage Range increased to 20 meters, up from 15 metersImerito 342mm 04PMuzzle Velocity decreased to 40%, down from 50%Recoil Control decreased to 5%, down from 8% Perfetto Lesto 355mmVertical Recoil Control penalty increased to -25%, down from -21%Horizontal Recoil Control decreased to -15%, down from -12%
H4 Blixen (VG)
- Bergström 17″ F3Recoil Control Decreased to 30%, down from 45% 7.62 Gorenko 54 Round MagsHeadshot Multiplier RemovedUpper Torso Damage Multiplier increased to 1.13, up from 1.0 Movement Speed Scale Decreased to 0.97, down from 1.02ADS Time Scalar Penalty decreased to -4%, up from -3%
UGR (BOCW)
- Magazine Capacity increased to 45, up from 40Explosive Flechettes Magazine Capacity increased to 50, up from 36
Fennec (MW)
- Neck Damage Multiplier increased to 1.4, up from 1.01Leg and Foot Damage Multiplier increased to 1.0, up from 0.9
M1928 (VG)
- Chariot 2.5″Rate of Fire decreased to 10%, down from 15% Vertical Recoil Control penalty decreased to -35%, up from -50% Chariot 5.5″Min Damage increased to 22, up from 218mm Kurz 50 Round DrumsDamage Range decreased to 15%, down from 20%Vertical Recoil Control penalty decreased to -25%, up from -30%8mm Kurz 100 Round DrumsDamage Range decreased to 15%, down from 20% Vertical Recoil Control penalty decreased to -25%, up from -30%
PPSh-41 (VG)
- ZAC 300mm Hip Fire Accuracy penalty decreased to -15%, up from -20%Damage Range increased to 25%, up from 20%8mm Nambu 71 Round MagsDamage Penalty RemovedDamage Range Penalty increased to -25%, down from -20%ZAC FoldingRecoil Recovery increased by 10%
Submachine Gun Bravo (MW)
- Mid Damage increased to 22, up from 20 Mid Damage Range decreased to 17.8 meters, down from 19.1 metersMin Damage increased to 19, up from 18
Striker 45 (MW)
- Neck Damage Multiplier increased to 1.15, up from 1.01Upper Torso Damage Multiplier increased to 1.12, up from 1.01
Weapon attachments have also received updates:
Muzzles
MX Silencer
Recoil Control decreased to 3%, down from 4% Muzzle Velocity decreased to 10%, down from 12%Damage Range decreased to 7.5%, down from 10%
M1928 SilencerRecoil Control decreased to 3%, down from 4% Muzzle Velocity decreased to 10%, down from 12%Damage Range decreased to 7.5%, down from 10%
Mercury Silencer
- Horizontal Recoil Control decreased to 4%, down from 5%
Scopes
SVT-40 PU Scope 3-6x
- Sniper Glint has been enabledRecoil Control Decreased to 1%, down from 5%Flinch Resistance decreasedAssault Rifles:ADS Penalty increased to -10%, up from -4%
1913 Variable 4-8x
ADS Penalty increased to -10%, up from -4%
Sniper Glint has been enabledRecoil Control decreased to 5%, down from 10%Flinch Resistance decreasedAssault Rifles:ADS Penalty increased to -12%, up from -8%
Gunperks
- ADS Penalty increased to -12%, up from -8%
Tight Grip
- Sustained Recoil Control decreased to 9%, down from 10%
For more information on the latest Season 5 patch notes, visit Ravensoftware.com